Rift’s Planar Attunement explained

Rift’s Planar Attunement explained

Published on: Apr 28, 2012 at 18:00
Updated on: May 8, 2012 at 14:43
By TJSonntag | Get more infos about MMORPG Rift

The Planar Attunement system is one of the more confusing aspects of Trion Worlds’ only MMORPG. However, with a little research and patience, the typical player can pick it up and make it work for them. The Planar Attunement system was designed to give characters at the level cap of 50 a new way to progress.

Getting Started

To get started, first reach level 50 on your favorite Rift character. Next, you will have to complete the Chronicle of Attunement for your faction. This Chronicle, along with several others, was introduced in patch 1.5, “Ashes of History.” It’s an awesome lore-fest of an interlude, and will put you on the path to attunement.

Now that you’re level 50, check out your experience bar. It used to be green, but will now fill with yummy yellow experience toward Planar Attunement. Completing Chronicles, running instances, and closing the rifts throughout the countryside will grant you this type of XP, commonly called “Attunement Points.” You receive 100 of these points every time you fill that yellow bar.

Spending Attunement Points

Press the “U” key on your computer — unless you remapped that in your keybindings — and you’ll get the Planar Attunement menu. You’ll see options for each of the six element types represented in Rifts and in magic powers: Life, Death, Earth, Air, Fire and Water.

Review the options carefully, as each calling will have a different set. You can count on a color key to give you an immediate idea of what type of bonus you’ll get. For example, a blue colored hexagon will increase one of your core stats, while a green hexagon will boost your defenses from a particular element. A yellow hexagon will increase your offense in a particular magic type, and a purple hexagon will give you a bonus in either movement or in the number of planar charges you can have. A red hexagon will improve your mastery of weapons.

You can choose any element type you like, regardless of your calling, although of course some selections will benefit a certain calling — or even soul — more than others.

Third Tier

Now that patch 1.8 is upon us, the third tier of the Planar Attunement system is available to players. The best skills obtainable through Planar Attunement thus far include those that allow players to summon their entire groups to a rift anywhere in the world. It’s important to note, however, that you’ll need a plane-specific skill for each type of rift.

Other skills are also available in the third tier, and are organized by plane or magic type. Under Earth, you can find a damage shield with fear immunity, while the Air section offers a damaging stun to your enemies. Fire provides a damage backlash that procs off of incoming damage on you, while the Water section gives you a Mana or Energy restore ability. In the Life section, you can expect to find a Heal over Time (HoT) with an Endurance boost, and the Death section provides a hefty life-steal ability.

In addition to the active abilities, you’ll also find some great passive boosts. Whether you want to increase your swim speed, reduce the cooldown on your SoulWalk, boost your mounted speed, or be able to fall from great heights, you’ll find your favorite bonuses here.

TJSonntag's gaming bio:
TJ Sonntag has owned various Nintendo, Sega, Sony, and Microsoft consoles, most of which were purchased for an exclusive survival horror game or RPG. She has been playing World of Warcraft since July of 2006, as well as dabbling in several other MMOs such as Guild Wars, Lord of the Rings: Online, Dungeons and Dragons Online and Warhammer: Age of Reckoning. TJ has participated in the closed and open betas for Aion, Rift, and several WoW expansions. She also participates in several FTP MMO betas, and has been leveling a member of each Secret Society in The Secret World.


Comments on Rift’s Planar Attunement explained


Your name

Your email

Which game summary ?

Error and correction